Savage Mayhem MultiSub+ x550
One main class and three subclasses in a single character. Skills from all selected subclasses are transferred to the main class, allowing you to build your own combination of four professions. Full progression is available without stage restrictions.
Main MultiSub+ Features
Key changes that directly affect character progression and farming
Important Before You Start
Rules that most often affect farming, EXP, buffs, and MultiSub character progression
Levels and Farming
- The maximum level difference between party members for receiving EXP is 14 levels.
- All classes can equip bows!
- Spoil is used in farm zones.
- Ancient Adena (AA) is sold in GM Shop under the Exchange section.
Buff Duration
- Self-buffs last 60 minutes.
- Buffer buffs last 3 hours without Premium Account.
- With Premium Account, buffer buffs last 6 hours.
- Different active Life Stone buffs can be combined and last 6 hours.
Instance Entry
- Solo Instance requires a Solo Instance Enter Scroll.
- Every Party Instance participant needs a Party Instance Enter Scroll.
- Scrolls are obtained from events, Raid Bosses, Daily rewards, and the Olympiad Shop.
Critical MultiSub+ Rules
- A duplicated skill must be enchanted on the subclass that was added first.
- Removing or replacing a subclass removes the enchantment of its skills.
- After +50, equipment is enchanted through Savage Enchant at NPC MayHem.
⚒️ Unique Dwarf Professions
New unique professions are available for Dwarves on MultiSub+. Review their skills and mechanics before building your character.
Unique Dwarf Professions on L2Savage.FunMain + 3 subclasses
One character combines a main class with three subclasses, allowing you to create your own profession combination.
All subclass skills on the main class
Skills from each of the three subclasses are transferred to the main class and remain after class switching and relogging.
3x more level 65+ monsters
The number of monsters level 65 and above has been increased threefold, providing more targets and more available farming spots.
Multiple active Life Stones at once
You can apply several different active LS buffs at the same time: they do not replace one another, and each lasts 6 hours.
Simplified equipment upgrading
Progression starts with regular S-grade equipment. Further upgrades do not require recipes, parts, standard materials, or separate quests.
S → S1 → S2 → S3 → MID → TOP → SAVAGE
Enhanced Dimensional Rift
Entry is available for parties of two or more, with a 25% chance to encounter Anakazel. Five additional minions appear in his room, and the drop from Anakazel and his minions has been reworked.
Unique Enchanting up to +75
After reaching +50, a separate Savage Enchant system becomes available. It extends equipment progression to +75 without reducing the current enchant level on failure.
New Enchant Zone
A separate endgame area for developed characters with stronger monsters, new content, and Savage Enchant Scroll farming.
New High-Level Raid Boss
The zone includes a new Raid Boss with a separate encounter, valuable resources, and additional rewards for +75 enchanting.
Opening Promotions and Contests
More platforms mean more ways to participate
For the opening of Savage Mayhem MultiSub+ x550 promotions, giveaways, and contests will be held on the official L2SAVAGE.FUN platforms. Follow every project channel: rules and dates may differ, so each platform may feature its own announcements.
Discord
Community promotions, contests, quick announcements, and exclusive activities for server members.
Join Discord →Telegram
Major opening news, contest posts, giveaways, and important announcements without delay.
Open Telegram →Additional contest posts, subscriber promotions, and announcements for the upcoming launch.
Visit Facebook →Forum
Full promotion rules, schedules, official topics, results, and administration announcements.
Open Forum →⚠️ Read the class rebalance first
MultiSub+ uses a reworked profession balance: class skills have been strengthened or changed, and abilities from later chronicles have been added. Before creating your build, review the complete list of changes and the specifics of your selected professions.
Class Rebalance — Profession ImprovementsProject Concept
Fast progression without simplifying the economy or endgame progression
MultiSub+ x550 is built around free-form character building. The main class remains the hero’s foundation, while three subclasses expand the available skill set. The system allows physical, magical, defensive, PvE, PvP, and hybrid builds without being locked to a single standard profession.
Main + 3 Subclasses
The player develops the main class and gains three separate subclasses. The maximum level for both the main class and subclasses is 80.
All subclass skills on the main class
Skills from each selected subclass are transferred to the main class. Skills from the main class are not transferred back to subclasses.
Content without stages
Stage 1 / Stage 2 / Stage 3 are not used. Progression from regular S-grade to SAVAGE is available from the start of the project.
Server Rates
Base rates and final values with Premium Account
Base Rates
| EXP | x550 |
|---|---|
| SP | x550 |
| Adena | x1 |
| Drop | x2 |
| Spoil | x3 |
| Raid Drop | x2 |
| Seal Stones | x5 |
With Premium Account
| EXP | x1100 |
|---|---|
| SP | x1100 |
| Adena | x2 |
| Drop | x4 |
| Spoil | x6 |
| Raid Drop | x2 |
| Seal Stones | x7.5 |
| Item Enchant Rate | +5% |
Character Start
Quick transition from the starting phase to the main content
Starting Conditions
- Starting level: 15.
- D-grade equipment for physical and magical classes.
- Starting weapon enchanted to +6.
- D-grade jewelry, a head accessory, and consumables.
- Core services are available through Alt+B.
Convenience without simplifying progression
- Automatic hunting is available to all players.
- ACP works without Premium Account.
- Shift + Click on a monster displays its drop and spoil.
- Personal settings and services are available through .menu.
- The maximum level for the character and subclasses is 80.
Main + 3 Subclasses
The core MultiSub+ mechanic
A subclass becomes available at level 78. After acquisition, each subclass starts at level 40. A player can unlock up to three subclasses and transfer their skills to the main class. Sub Class Coin is used to add, cancel, or replace a subclass. No coin is required to switch between already unlocked subclasses.
Rebirth Reset and Rebirth Skills
The main long-term progression system
Level Reset
- Each server day adds +25 available Rebirth Resets.
- Each rebirth costs 2500 Savage Coin.
- Unused resets do not expire and continue to accumulate.
- A 30-minute interval applies between repeated resets.
- The reset lowers the character to level 10.
- Rebirth Reset Manual restores one used attempt and can be used up to 5 times per day.
- A complete rebirth reset is available with a 100% refund of all invested coins.
Rebirth Skills
- Passive branches: HP, CP, MP, stats, speed, attack, defense, critical parameters, and PvE/PvP bonuses.
- Passive skills remain active permanently after being learned.
- Active skills are used manually and learned separately.
- Main active Rebirth skills last 6 hours.
- Enlightenment and Great Fury provide short combat boosts.
- The cost of each level depends on the selected branch.
Equipment and Upgrade Manager
Simplified ingredients without simplifying progression itself
⚡ Simplified Start and Equipment Upgrading
Regular equipment up to S-grade is available in the GM Shop. S-grade is the starting point of the custom progression path S → S1 → S2 → S3 → MID → TOP → SAVAGE.
Recipes, parts, separate quests, and standard materials are no longer required for further upgrades. The previous-grade item and current custom Upgrade Manager materials are used. Sealed items and Tateossian Jewelry are unsealed through Multi-Mammon.
🏹 Built-in PvE Bow Vampirism
PvE Vampirism is available on all bows starting from S-grade and remains available on every subsequent grade.
No trigger or extra hit
Vampirism works on every regular shot against a monster and does not deal a separate additional damage hit.
The percentage is healing power
A portion of the damage actually dealt is restored as HP. It is not a proc chance: the healing amount depends on the level of the built-in skill in the specific bow.
Regular PvE attacks only
The effect works against monsters. HP recovery is blocked while PvP-flagged, with karma, or after taking damage from another player.
Weapons
- Each stage requires a weapon from the previous grade.
- S1 / S2 / S3 progressively improve the base stats.
- Bonuses depend on the weapon type: physical, magical, bow, pole, and other branches.
- Weapon Upgrade Tome remains a required material.
Armor
- Armor is upgraded separately for each piece.
- Draconic and Major Arcana body pieces cost the same as Imperial upper + lower.
- Light, Robe, and Heavy armor receive their own sets of offensive, defensive, and PvP bonuses.
- Armor Upgrade Manual is used throughout the entire custom upgrade chain.
- The old A1 / A2 / A3 / S0 stages are not used on MultiSub+.
Epic Jewelry
The final Savage Grade combines several TOP epics or requires two identical items. The resulting jewelry receives combined physical and magical bonuses.
Important Upgrade Rules
- Item enchantment is preserved.
- Life Stone and Item Skill are preserved.
- The item does not need to be unequipped before upgrading.
- Each next grade requires the previous item.
Agathions
Five progression levels. They improve attack, defense, HP, CP, and MP. The final stage is Savage Grade.
Segments
Five levels. Each type provides base stats and its own specialization: attack, defense, speed, or resistances.
Runes and Additions
Savage Rune, talismans, costumes, shields, amulets, and LS Rune Books form an additional endgame progression layer.
Legendary Shield Upgrade
Final progression stage: SAVAGE Shield → Legendary Shield
🛡️ New Shield Progression Stage
Any existing SAVAGE Shield can be used for the final upgrade. In the Upgrade Manager, the player chooses one of eight available legendary shields.
How the Upgrade Works
- Any SAVAGE Shield can be used as the base item.
- Eight legendary shields are available to choose from.
- The player selects the final variant before the exchange.
Important Rules
- The shield's current enchantment level is fully preserved.
- The source shield and the complete set of required resources are needed for the upgrade.
- Available variants are displayed directly in the Upgrade Manager window.
New Enchant Zone and Savage Enchant
New endgame content, special scroll farming, and equipment progression from +50 to +75
Reaching the regular +50 limit is no longer the end of item progression. A separate High-Level zone has been added for the unique Savage Enchant system. Players obtain special scrolls, fight stronger monsters and a new Raid Boss, and continue developing equipment up to +75.
High-Level Farming
The zone is designed for developed builds and advanced equipment. Stronger monsters create a separate endgame stage after the main farming progression.
Savage Enchant Scroll
The special scroll used to continue enchanting from +50 to +75 is obtained only in the new zone. Every valid attempt consumes one scroll.
New Raid Boss
A new Raid Boss expands the zone’s content and serves as an additional source of valuable resources and Savage Enchant Scrolls.
Eligible Items
- Only equipped S-grade items.
- Weapons, armor, jewelry, and shields.
- S-grade costumes that meet the system conditions.
- The item must be enchanted from +50 to +74.
How an Attempt Works
- Upgrading is performed through a separate NPC manager.
- Each successful attempt adds +1 to the item.
- Failure does not change the current enchant level.
- The scroll is consumed regardless of the result.
Farming Zones and Resources
From a safe start to competition for key materials
Easy Farming
Peaceful zones for early progression and farming basic currencies without PvP risk.
Medium Farming
Regular zones and separate ANTI PK locations with higher difficulty and more valuable resources.
Advanced Farming
Shard Zone, PvP Shard Zone, Clan Outpost, and server boss zones for the main custom progression.
Shard Zone
- Execution Chopper — Crimson Execution Shard.
- Execution Archer — Emerald Execution Shard.
- Henker Inspector — Azure Execution Shard.
- Execution Wizard — Violet Execution Shard.
- Four different Execution Shards are combined into a Savage Flame Core or Divine Core.
- Savage Flame Core can also be obtained from Raid Bosses.
- The zone contains two Farm Bosses with a 6-hour respawn.
- Monsters and bosses are included in Daily Quest objectives.
PvP Shard Zone
- A large PvP territory designed for solo farming and zone control.
- Monsters are spread throughout the location, so farming is not limited to tight spots.
- Drop is better than in the regular Shard Zone but lower than in Clan Outpost.
- The zone is included in a separate PvP Shard Zone Daily.
- Main monsters: Shard Ranger, Reaver, Warden, and Mystic.
- PvP stages use HWID anti-abuse protection and a delay before the same target can count again.
Enhanced Dimensional Rift
Reworked group content and additional farming
Basic Mechanics
- Entry is available for parties of 2 or more.
- Chance to encounter Anakazel: 25%.
- The enchantment room has increased drop and spoil.
Reworked Anakazel Room
- Five additional minions appear together with Anakazel.
- The minions do not respawn.
- The drop from Anakazel and his minions has been completely updated.
- Minion drop is better than Tyrannosaurus drop.
- Anakazel’s HP is increased by 50%.
- Minion stats are comparable to Tyrannosaurus, but their HP is higher.
- This change creates an alternative farming source and reduces pressure on the Tyrannosaurus zone.
Raid, Epic, and Server Bosses
4x strength and unique drops designed for MultiSub+ progression
Raid Boss 70+
- Respawn: 2 hours ±1 hour.
- Spawn announcement: 5 minutes in advance.
- Raid Boss strength: x4.
- Drop is distributed by DPS and delivered directly to the inventory.
- Raid Bosses level 60+ have reduced reward chances and quantities.
- Status and respawn information are available through .rb.
Epic Boss
- Epic Boss strength: x4.
- First appearances are introduced gradually after the project launch.
- Exact first spawn dates are published separately in the opening topic.
- Main cycles: Core / Orfen / Queen Ant — 1 day; Zaken / Frintezza — 2; Baium — 3; Antharas — 4; Valakas — 5.
- All key epic zones are PvP zones.
- Status and current timing are available through .epic.
Savage Overlord
A daily server boss in a PvP zone, announced before spawn, serving as a key resource source and part of Daily Expedition.
New PvP Bosses
Radiant Templar, Deathbound Knight, Volcanic Rasta, Blazefang, Frostfang, Darkfrost Fenrir, Rachigus the Brutal, and Kunda War Engine.
New Custom Bosses
Mayhem, Mentor of Darkness, Demons of Darion, Tayken Bard, and Mentor of Lighting. Each boss has its own unique drop.
Unique Rewards
Exact drop tables are not published: each boss is integrated into a separate farming stage and has its own set of currencies, resources, and progression items.
New Enchant Raid Boss
The new boss is connected to the High-Level zone and Savage Enchant system, expanding the supply of resources and scrolls required to develop equipment up to +75.
Savage Overlord, Mentor of Darkness, Demons of Darion, Tayken Bard, and Mentor of Lighting use a special fixed-damage mechanic: 1 HP per hit. Skills that can bypass this mechanic are disabled against these bosses.
- Life Drain, Vampiric Touch, Death Spike, Corpse Life Drain, Prominence, Vampiric Claw, Hydro Blast, Hurricane, Steal Essence, Dark Vortex, Vampiric Mist, and Item Skill: Vampiric Touch.
- When one of these skills is used, the boss is treated as an invalid target and the skill is not applied.
- These skills work normally against all other targets.
Mentor Boss Finishing Blow Protection
If one character lands at least 95% of all hits and the boss has about 5% HP remaining, the Mentor Boss is temporarily locked to that character. Other players cannot take the finishing blow.
The protection does not activate during a normal shared fight or if the contribution is below 95%. Party status is not considered: actual individual contribution is counted.
Solo and Party Instances
Separate entry items, HWID protection, and automatic rewards
Solo Instance
- Entry requires a Solo Instance Enter Scroll.
- Three waves of monsters.
- Two intermediate bosses and one final boss.
- An automatic reward is granted upon completion.
- Rewards and cooldown are protected by HWID.
- Daily reset: 06:30 GMT+3.
Party Instance
- Party size: 2 to 7 players.
- Entry requires a Party Instance Enter Scroll; the item is consumed from every participant.
- Four bosses, with each one stronger than the previous.
- Rewards are divided into Gate / Hall / Core / Final stages.
- The final automatic reward is granted to the entire party.
- Daily reset: 06:30 GMT+3.
Daily Quest and Daily Tasks
Daily progression through PvE, PvP, bosses, and activity
Progress, requirements, and reward claiming are available through the command .daily_quest. Rewards are granted once per day, and the main tasks are protected by HWID.
Daily Hunt Quest
Kill four types of Execution monsters and participate in killing Farm Bosses.
Daily Expedition
A multi-stage chain covering Shard Zone, PvP Shard Zone, Champions, and participation in Savage Overlord.
Daily Login
A seven-day reward cycle with Event Boxes, entry scrolls, and server currencies.
Level Challenge
Ten consecutive stages for developing a character to level 80.
PvP Hunter
Ten PvP stages with HWID anti-abuse protection and party, clan, and alliance restrictions.
Execution Champions
Progress for killing Blue and Red Champions among Shard Zone monsters.
Global Champions
Daily rewards for champions in world locations outside the Execution zone.
Kill Boss Score
Stage-based rewards for accumulated SCORE in the Kill Boss event.
Clan Outpost / PvP Shard
Separate daily chains for Outpost farming, Shard monsters, and PvP kills.
PvP Progression and Competition
Rewards, ten ranks, and anti-farming protection
PvP / PK Reward
- PvP and PK kills reward a special PvP currency.
- Anti-farming checks are handled by HWID.
- IP checks are disabled so players sharing a VPN or network are not penalized.
- Character items do not drop when killed by a PK.
PvP Bonus Ranks
- 10 consecutive ranks.
- Thresholds: 100, 250, 450, 700, 1000, 1300, 1600, 1900, 2200, and 2500 PvP.
- Each rank improves a special passive skill.
- Rewards include Savage Coin, Skull Coin, Dungeon Coin, Valor Coin, Royal Coin, and Glory Coin.
- Current progress is available through .pvprank.
Vampiric / Drain in PvP State
During PvP, HP recovery from attacks against monsters is disabled in all zones. Player-versus-player interaction remains unchanged.
Attacking Monsters
- Magical DRAIN and physical vampirism do not restore HP while PvP-flagged or in PK state.
- After taking damage from another player, HP recovery from monsters is blocked for 1.5 seconds.
Attacking Players
- Magical DRAIN and physical vampirism work without changes.
- DRAIN restores HP only from damage that reaches the target's HP. If damage affects CP only, recovery may not trigger.
Healing Skills
Fixed cooldowns for MultiSub+ balance
Single-target healing
- Divine Heal
- Heal
- Battle Heal
- Greater Heal
- Greater Battle Heal
- Major Heal
- Restore Life
Group healing
- Group Heal
- Greater Group Heal
- Major Group Heal
- The Heart of Pa'agrio
- Body of Avatar
- Balance Life
Powerful and self-healing skills
- Revival
- Miracle
- Battle Roar
Olympiad
A seven-day period, HWID protection, and a separate participation economy
Main Rules
- Operating hours: 20:00–23:00.
- Period: 7 days.
- New arenas are used, and all items are allowed.
- Participation requires Savage Valor Coin ×3.
- HWID protection prevents match farming.
Limits and Rewards
- Weapons are counted at a maximum of +16.
- Armor and jewelry are counted at a maximum of +10.
- Hero Skills have increased duration and enhanced effects.
- Hero Crown provides a higher bonus than regular accessories.
- Olympiad Shop includes server currencies and instance entry scrolls.
⚠️ Important Hero Status Requirements
To receive Hero status, both requirements must be completed during the same Olympiad period:
25 matches
Complete at least 25 eligible matches during the current Olympiad period.
10 wins
Win at least 10 matches during the current Olympiad period.
Both requirements are mandatory. Completing only one of them does not qualify the character for Hero status.
Clans and Sieges
Compact rosters, clan progression, and the battle for Giran
Clans
- Starting clan level: 3.
- Maximum roster: 18 players.
- Alliance: 1 clan.
- Clan skills are available to all members.
- Each level of a regular Clan Skill requires 500 CRP.
- Clan Savage Skill has 10 progression levels.
Giran Castle Siege
- Sunday, 20:00–21:00.
- Capture reward: 3500 Coin of Luck.
- Hold reward: 1750 Coin of Luck.
- The owner receives Savage Castle Skills.
- Every day at 06:30, the clan warehouse receives Castle Daily Box ×2 and +2500 CRP.
Automatic Events
Regular scheduled PvP and PvE content
Team vs Team
Held every hour. Rewards include Event Box, Event Coin, Savage Coin, Festival Adena, and additional Most Kills bonuses.
Active Hour
An hourly activity with a separate server chest and conditions displayed in the event announcement.
Kill Boss Event
Every 2 hours outside nighttime. Victory is determined by accumulated SCORE, not by the final boss hit.
Boss Hunting
A separate boss hunt that tracks participation and progress through the .bosshunt command.
Monster Hunting
System-based monster hunting and server objectives with separate progress tracking.
Season / Daily Activity
Additional rewards for online time, daily tasks, bosses, and character activity.
Item and Skill Enchanting
Maximum +75: standard enchanting to +50 and Savage Enchant to +75
Equipment Enchanting
- The overall maximum item enchant level is +75.
- Standard scrolls are used for progression up to +50.
- From +50 to +75, a separate Savage Enchant Scroll and dedicated NPC manager are used.
- The chance is 35% from +50 through +64 and 15% from +65 through +74.
- Failure does not reduce or reset the current enchant level.
- Equipped S-grade weapons, armor, jewelry, shields, and costumes are supported.
- Standard safe enchant is +6, including full-body armor.
- Regular, Blessed, and Crystal Scrolls are used.
- Crystal enchantment does not disappear on failure.
Skill Enchanting
- A regular book is used up to +20.
- On failure up to +20, the skill resets to +0.
- The chance gradually decreases from 95% to 85% up to +20.
- A new book is used from +21 onward.
- After +20, failure does not reduce the current enchant level.
- The chance after +20 ranges from 99% to 95%; the book and resources are still consumed on failure.
Life Stone
All active LS effects last 6 hours and stack with one another
Chance to Receive a Skill
- TOP Life Stone — 10%.
- High Life Stone — 8%.
- Mid Life Stone — 6%.
- Normal Life Stone — 4%.
Key Changes
- All active LS effects last 6 hours.
- All active LS effects stack with one another, allowing several different active Life Stones to be used at the same time.
- Once applied, an active LS effect does not disappear when the weapon is unequipped.
- Active and passive Item Skills can be combined.
- Wild Magic, Duel Might, Might, Empower, Shield, and Magic Barrier have been reworked.
- Offensive LS debuffs have been removed, while trigger effects and cooldowns have been balanced.
Useful Commands
Main windows and systems without searching for NPCs
.menupersonal settings, services, and useful functions
.class / .proffreceive a profession
.paPremium Account information
.acpautomatic CP / HP / MP use
.autofarmenable and configure automatic hunting
.daily_questdaily tasks, progress, and rewards
.instancezoneSolo and Party Instance cooldowns
.rbRaid Boss status and respawn
.epicEpic Boss schedule and status
.pvprankPvP Rank and current progress
.tvtjoinregister for Team vs Team
.killbossparticipate in Kill Boss Event
.bosshuntBoss Hunting
.relogquickly refresh the client state
.whoamiinformation about the current character and connection